Nott wouldn’t have been as cute, furry and cuddly without the love and dedication of the very talented designer Liselore Goedhart (@lizzywanders). Liselore wrote a short article on the creation of the character Nott in Nott Won’t Sleep: how she came from first ideas, to one of the cutest little girl (or boy?) we’ve ever seen in games for small children.
I want to give you a look into the process that led to the creation of little Nott, the main character of our new iPad game for toddlers, Nott Won’t Sleep.
Before creating this character Monobanda came together with literary novelist Renate Dorrestein to discuss the game’s theme. Inspired by Renate’s short story about a girl who will not go to sleep we decided to go with night time.
After this session I formed the following associations:
Secret places and hidden life, building your own world beneath your fluffy blanket. Hugging your favorite cuddly bear, how sweet it smells. A music box turns and plays, shadows move, spots of light touch the wall. Sounds that keep you up, rain against the window, shuffling of feet, your cuddly bear snoring.
Thinking about night and going to sleep as a child I remember being very resilient in not wanting to go to sleep. The sleeping itself was fine, but you made sure to delay it all by stalling, saying “Again!” after your parents told you a bedtime story or just being insufferable. Time means something different when you are younger, getting to stay up late felt like you had ages before it was bedtime.
Out of these memories and thoughts a character began to form. Someone who was sleepy, yet so adventurous and curious bed time just had to wait. Maybe this character was wearing pyjamas or a nightcap, or looked like an animal (thinking of Max from Where the Wild Things Are) or is highly energetic. It was time to sketch!